Fusion: hos_SplitEXR 1.7

Added a Fusion version check to the script so it should work more reliably (when it detects a version below 7.5 the eyeon module is used, otherwise the bmd module is used.) Again, in order for it to work in Fusion 7 and 6, rename the extension back to .eyeonscript

Fusion: hos_SplitEXR 1.6

Seems like I forget to post this when it was updated (more than a year ago), so, my apologies. This version should work in Fusion 8 (in order for it to work in Fusion 7 and 6, rename the extension back to .eyeonscript)

Fusion: hos_SplitEXR 1.5

Fixed two errors that made the script unusable for everyone using Windows 7,8 or Fusion 7 Fixed the preference saving on Win 7 and 8. This is the same problem that occurs on all tools that use the script preference saving function this tool uses. Added Fusion 7 support by explicitly using ipairs when iterating…

Fusion: hos_SplitEXR_V1.4

Added some new placement options as per request. Created Loaders can now be placed on a grid (every nth loader the placement will start over on one axis and step one position further on the other axis.) Setting grid placement to 0 or 1 makes the script behave in the old way, setting the grid…

Fusion: hos_SplitEXR_V1.3

Updated the plugin with a very small feature request, this needs proper testing to see it works in all possible pipelines. The script now renames the newly created loaders to the channel prefix of the group it contains (so SPEC:specular.camera.R,G,B,A creates a Loader with SPEC as name) visit the original post for the update

Fusion : hos_SplitEXR v1.2

Updated the hos_SplitEXR script to version 1.2. This version should have the ’attempt to index global ‘tool’ (a nil value)’ error fixed. I still have no idea why this seemingly random error occurred, but adding the extra TOOLST_Clip_FormatName check seems to have fixed it (at least i can’t reproduce it anymore as i could before.)…

Fusion : hos_SplitEXR v1.1

Updated the script to incorporate some features and fixes that where suggested by Stefan from südlich-t. Added mapping of XYZ channel names to RGB. Added a GUI with the placement option that handles the placement of split loaders (have not figure out how to grab these options from the user preferences yet.) I will add…

Fusion : hos_SplitEXR.eyeonscript

Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5. But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but…