Fusion: hos_HeatMap version 0.1

October 13th, 2011

Here’s a small comp script written just for fun, and maybe it may be of some use to someone.
When you render a frame, each tool remembers the time it took to render (results may vary though per tool, situation or implementation), this script allows you to color all (or the currently selected) tools to a hue/saturation ramp/gradient depending on the normalized render time of the tool.

Couple of things:

  • ‘TOOLN_LastFrameTime’ attribute seems somewhat unpredictable, and OpenCL doesn’t seem to be taken into account. I’m not sure the render time is actual time taken in realtime, or merely a representation of total cpu render time.
  • SAVE YOUR COMP BEFORE RUNNING THIS SCRIPT when you have colorized your tools in your comp, setting tile colors on tools doesn’t seem to create an undo event (even when forcing Fusion to create one.)

So, with that cleared up:

download : hos_HeatMap version 0.1 here

To install, unpack into your ../Scripts/Comp folder, run from the Script menu.

 

 

Fusion: hos_PSDLayer v1.2

October 4th, 2011

Here’s a small update to the hos_PSDLayers eyeonscript.

What’s new in v1.2:

  1. Added Prefix string
  2. Added saveSettings and loadSettings for newly created Loaders, so they ‘inherit’ the original PSD Loader settings (needs further testing though, as Global In and Out seem to do their usual freaky shit.)

visit the original post or download below

download : hos_PSDLayers_v1.2

 

Fusion: hos_DuplicateTool

October 4th, 2011

Hey folks, here’s a small script we use, basically it copies and pastes everything you have selected and tries to duplicate the input connections as well.

There’s a bug which you should be aware of, it has to do with tools that have ‘dynamic’ inputs (like the Merge3D, SwitchFuse and MultiMerge), once you disconnect any input that is not the last in the inputs of that tool, it won’t be able to reconnect the inputs when duplicated.)

Download the file below, and extract the script into the HotkeyScripts folder, then assign it to the shortkey of your liking (say, CTRL+D) and your done.

download : hos_duplicateTool v1.0

 

Youtube vid is upcoming

 

Some maintanance…

September 28th, 2011

The download page and some things might be a bit wonky as i’m updating some parts of the site.

 

Fusion: hos_SplitEXR_V1.4

May 6th, 2011

Added some new placement options as per request.

  1. Created Loaders can now be placed on a grid (every nth loader the placement will start over on one axis and step one position further on the other axis.)
    Setting grid placement to 0 or 1 makes the script behave in the old way, setting the grid placement to 1 however reverses the placement direction (obviously.)
  2. Placement on y-axis can now be set to tiled, so when loaders are set to force source they won’t overlap anymore.
  3. Script settings are now stored in between session.

visit the original post for the update

 

Fusion: hos_SplitEXR_V1.3

November 29th, 2010

Updated the plugin with a very small feature request, this needs proper testing to see it works in all possible pipelines.

The script now renames the newly created loaders to the channel prefix of the group it contains (so SPEC:specular.camera.R,G,B,A creates a Loader with SPEC as name)

visit the original post for the update

 

I’m not dead!

October 21st, 2010

I feel like i need to post something here, just to let you folks know I’m not lying in a ditch somewhere or jobs are so bad i spend most of my time in some seedy neighborhood giving blow jobs to people just to pay my software subscription fees (actually, i think a drug addiction might be cheaper than having your artery attached to the Autodesk IV)

No, the reason is much more positive, things are going so well, that once work is done and spare time kicks in, i hardly have the energy to do something other than lie on the cough, playing with my XBox or myself, or both.

Anyway, don’t worry, I’m not abandoning this site and i am planning on dumping some stuff on here in the future, tutorials, various plug-ins and scripts, but most of it needs cleaning up, and, well, see the previous paragraph.

I feel like i should finish up with something witty, but, fuck it…

 

Lightwave : Anaglyph Stereo previewing in OpenGL

January 26th, 2010

Been busy on a video to illustrate a nice work around to a missing option to view anaglyph stereo in the OpenGL viewport in LW. Parts of it have been gathering dust on my hard disk since before last Christmas and i was never satisfied with it, so i scrapped the lot and started over last night in a bout of insomnia, it’s a pretty rough edit, it doesn’t always flow too well, but it does get the message across.

The ‘US Military Base’ model i used in the video is a model by Jon Fletcher and was downloaded from TurboSquid, i tweaked it a bit for my stereo work flow videos (mostly repositioning of items and the addition of some large scale terrain.)

My Layout preferences are pretty much out of the box settings, with the exception of the Shading Method that has been set to GLSL Shaders and my DOF/MBlur Preview Passes is set to 2 for this video.

And on a last note, i apologize before hand for the crappy audio quality (I’m still using a 20 euro Logitech headset for this, for now) and for the lots of ‘uhms’ and ‘ahs’ as i struggle to not stick my foot too far up my mouth (hey, it was late and English isn’t my native language)

Part 1

Part 2

 

Fusion : hos_SplitEXR v1.2

January 20th, 2010

Updated the hos_SplitEXR script to version 1.2.

This version should have the ’attempt to index global ‘tool’ (a nil value)’ error fixed.

I still have no idea why this seemingly random error occurred, but adding the extra TOOLST_Clip_FormatName check seems to have fixed it (at least i can’t reproduce it anymore as i could before.)

visit the original post for the updated version

 

Fusion : hos_incrementalSave v1.2

January 18th, 2010

Here’s an update to the incremental save script, for some reason the pattern matching function returned a nil value when a certain file name used (for example ‘vfx_shot_01_31-448.comp’ would break the gsub function somehow.)

So, as for changes made in this version :

  1. Changed the incremental save file pattern matching.

visit the original post for the update

 
grandiose-certain