Maya : Create Reference multifunctional hotkey

Here’s a small replacement for the default <CTRL> + <r> Create Reference command hot-key that adds some extra functionality. This little function is actually quite simple, but allows one hot-key to do two things. First, if nothing or a non referenced node is selected, the hot-key will simply function as Create Reference always did. However,…

Maya : open Reference in new instance of Maya.

Ever work with lots of references in a scene and you keep opening new instances of Maya to tweak a referenced file as a workaround trying to avoid using the save reference edits because of the (well justified) fear of wrecking a perfectly good referenced asset? Well, no more, here’s a way to add a new…

Fusion : hos_PSDLayers.eyeonscript v1.0

Hi folks, here’s a cleaned up and GUI-ed script that creates a Loader for each Layer in the PSD file and then merges these together or places each of the layers on an individual 3D Image Plane. Here’s a small video explaining the script, sorry for the clickety-clicks in the audio track, i have no…

Fusion : hos_SplitEXR v1.1

Updated the script to incorporate some features and fixes that where suggested by Stefan from südlich-t. Added mapping of XYZ channel names to RGB. Added a GUI with the placement option that handles the placement of split loaders (have not figure out how to grab these options from the user preferences yet.) I will add…

Maya progressBar and interrupting a script loop

This seems to be a function that is forgotten by many MEL programmers but can save you a lot of headaches. It is one of those things you might want to implement anywhere in a script you know will do some heavy looping that could take a lot of processing time. Just add this to…

Fusion : hos_SplitEXR.eyeonscript

Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5. But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but…

Lightwave : hos_incrementalSaveModeler.ls

Here’s a Lightwave Modeler version of the incremental save system we use (finally got some time to clean up the code for release), again, it mimics the way Autodesk Maya does incremental saving. Just download or copy paste into a text editor and save as an .ls file in your Lightwave Plug-in / Lscript folder,…

Fusion : hos_incrementalSave.eyeonscript

Here’s a script that mimics the way Autodesk Maya handles incremental saving of scene files. Basically what it does is create a directory (if it is not already there) called incrementalSave in the directory your comp is located, in the incrementalSave directory another directory is created with the exact same name as your comp (including…

Fusion : Toggle_Passthrough.eyeonscript

Created a small script today to alleviate a small niggle i have, namely on a missing feature while working on a comp that became a bit sluggish because of the extensive use of optical flow based nodes, the ability to do quick multiple passthrough toggling by using a sort of pre selected set of nodes.…