Updated the script to incorporate some features and fixes that where suggested by Stefan from südlich-t.
Added mapping of XYZ channel names to RGB.
Added a GUI with the placement option that handles the placement of split loaders (have not figure out how to grab these options from the user preferences yet.)
I will add the ability to choose what should happen with certain channel data mapping wise, and i will add an option to map Z channel data to either the RGB channels or the actual Z channel.
For the Klik! Amsterdam Animation Festival 2009 we created a leader.
Live action footage was shot on the Red One, modeling was done with Maya and 3D Coat’s incredible retopo toolset, rendering in Mental Ray, compositing in Fusion and editing in SpeedEdit.
Many thanks of course to all the folks who worked on this project, in their own time no less.
Check out this piece of work one of my partners, co-owner/co-founder of our company has created for his song ‘Blackhole’.
Don’t forget to check out his album Little Curses, which can be listened to and downloaded for free on his site, and of course when you like it, spread the word and leave him a message.
This was posted a while ago on Vimeo already, but last week they made 3rd place in the student competition at the Klik! Amsterdam Animation Festival, which reminded me that i never mentioned this on my site, which is a shame, because it certainly is worth mentioning.
During their internship at our company, Percy Tienhoven, Nanda van Dijk and Sander Kamermans rendered, composited and finally finished their 2nd year animation project Terp.
Finally found a nice cheap good old Visual Studio 2005 Standard edition for my 64bit compiling needs.
Just quickly posting the download links in this post, going to do some restructuring of the site as well to make plugin updates and downloads a bit less messy and to get a better overview of what is available.
Had an epiphany while walking the dog in the forest, concerns the HoS_PixelMapper plugin which might cut down memory usage an processing time quite a bit (up to 3x faster i think.)
Gonna try this somewhere this week just to see if it works.
I seem to have the strange habit of doing stuff incredibly difficult first off and then come up with a stupidly simple solution once i’m done already.
Been using the plug-in a bit and added some features and made some changes (some of which change the resulting output to the previous version.)
changes v1.1
Added a Flip X, Flip Y and Rotate option so it is possible to flip the mapping image or rotate it in 90 degree steps (these operations happen before the cropping feature.)
Center Position X-axis inverted so it now is easier to place your mapping image.
Alpha is used as well now (this one seemed to have slipped through and i noticed it only till the last job.)
When using a 8/16-bit integer image as UV map now works as well (not sure why you would want this, but hey, better save than sorry.)
Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5.
But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but assigns groups of channels accordingly to the RGBA channels so it is ready for easy comping.
Now this is as i said, a prototype, it requires an EXR file that contains channels like the channel names in the example file below (rendered with Autodesk Maya passes), there’s no GUI, it doesn’t do any error checking or anything fancy to check for channels that can or can’t be grouped.
Should the script fail and your comp seems to stop working or responding, try typing the following in the command line (it means it failed between the locking and unlocking of your comp and is thus locked and needs to manually be unlocked again)
Updated the incremental save script for Fusion to version 1.1.
The following changes where made:
Creating the backup incremental file now uses the os.rename function to move the file, this worked in Lightwave and seems to behave the same in Fusion, this prevents the DOS box popup on saving.
Renamed the script to match our other script and plugin naming conventions.
Encapsulated the DOS file names in quotation marks to make creation in and of directories with spaces possible.