Fusion : hos_HSV_VS ViewShader fuse

Trying my hand at my first cg shader / viewshader fuse, used the GainGamma viewshader fuse as my guide to see how it should work. Went rather easy really. This ViewShader (the new Fusion 6 fuses that are found in the display LUT menu) lets you view the HSV channels at onceĀ  or Hue, Saturation…

Fusion : 64bit plugins available

Finally found a nice cheap good old Visual Studio 2005 Standard edition for my 64bit compiling needs. Just quickly posting the download links in this post, going to do some restructuring of the site as well to make plugin updates and downloads a bit less messy and to get a better overview of what is…

Epiphany

Had an epiphany while walking the dog in the forest, concerns the HoS_PixelMapper plugin which might cut down memory usage an processing time quite a bit (up to 3x faster i think.) Gonna try this somewhere this week just to see if it works. I seem to have the strange habit of doing stuff incredibly…

Fusion : HoS_PixelMapper.plugin v1.1 update

Been using the plug-in a bit and added someĀ  features and made some changes (some of which change the resulting output to the previous version.) changes v1.1 Added a Flip X, Flip Y and Rotate option so it is possible to flip the mapping image or rotate it in 90 degree steps (these operations happen…

Fusion : hos_SplitEXR.eyeonscript

Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5. But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but…

Fusion : hos_incrementalSave.eyeonscript update

Updated the incremental save script for Fusion to version 1.1. The following changes where made: Creating the backup incremental file now uses the os.rename function to move the file, this worked in Lightwave and seems to behave the same in Fusion, this prevents the DOS box popup on saving. Renamed the script to match our…

Fusion : hos_incrementalSave.eyeonscript

Here’s a script that mimics the way Autodesk Maya handles incremental saving of scene files. Basically what it does is create a directory (if it is not already there) called incrementalSave in the directory your comp is located, in the incrementalSave directory another directory is created with the exact same name as your comp (including…

Fusion : HoS_Tonemapper.plugin

Here’s a tonemapping plug-in, still a work on progress. It’s a tonemapper based on the Adaptive Global Luminance mapping as written in the paper ‘Comprehensive Fast Tone Mapping for High Dynamic Range Image Visualization‘ by Jiang Duan, Guoping Qiu and Min Chen. For now i have left out the more complex linear scale histogram equalization…

Fusion : HoS_PixelMapper.plugin

Been working on this plugin last weekend, it does nothing revolutionary, basically it does the same as the default Deep Pixel Texture node, it allows you to map an image to a UV channel render. I wrote the plugin more to learn a bit about the SDK and how the sub pixel sampling functions work…