Been busy on a video to illustrate a nice work around to a missing option to view anaglyph stereo in the OpenGL viewport in LW. Parts of it have been gathering dust on my hard disk since before last Christmas and i was never satisfied with it, so i scrapped the lot and started over last night in a bout of insomnia, it’s a pretty rough edit, it doesn’t always flow too well, but it does get the message across.
The ‘US Military Base’ model i used in the video is a model by Jon Fletcher and was downloaded from TurboSquid, i tweaked it a bit for my stereo work flow videos (mostly repositioning of items and the addition of some large scale terrain.)
My Layout preferences are pretty much out of the box settings, with the exception of the Shading Method that has been set to GLSL Shaders and my DOF/MBlur Preview Passes is set to 2 for this video.
And on a last note, i apologize before hand for the crappy audio quality (I’m still using a 20 euro Logitech headset for this, for now) and for the lots of ‘uhms’ and ‘ahs’ as i struggle to not stick my foot too far up my mouth (hey, it was late and English isn’t my native language)
