Epiphany

Had an epiphany while walking the dog in the forest, concerns the HoS_PixelMapper plugin which might cut down memory usage an processing time quite a bit (up to 3x faster i think.) Gonna try this somewhere this week just to see if it works. I seem to have the strange habit of doing stuff incredibly…

Maya progressBar and interrupting a script loop

This seems to be a function that is forgotten by many MEL programmers but can save you a lot of headaches. It is one of those things you might want to implement anywhere in a script you know will do some heavy looping that could take a lot of processing time. Just add this to…

Fusion : HoS_PixelMapper.plugin v1.1 update

Been using the plug-in a bit and added someĀ  features and made some changes (some of which change the resulting output to the previous version.) changes v1.1 Added a Flip X, Flip Y and Rotate option so it is possible to flip the mapping image or rotate it in 90 degree steps (these operations happen…

Fusion : hos_SplitEXR.eyeonscript

Fusion 6 is out, and i wanted to test something that has been gathering dust on my harddisk because the script simply could not be done natively in Fusion 5. But here’s a quick prototype on a script that takes a multi channel EXR file and creates new loaders with the same EXR file but…

Fusion : hos_incrementalSave.eyeonscript update

Updated the incremental save script for Fusion to version 1.1. The following changes where made: Creating the backup incremental file now uses the os.rename function to move the file, this worked in Lightwave and seems to behave the same in Fusion, this prevents the DOS box popup on saving. Renamed the script to match our…

Lightwave : hos_incrementalSaveModeler.ls

Here’s a Lightwave Modeler version of the incremental save system we use (finally got some time to clean up the code for release), again, it mimics the way Autodesk Maya does incremental saving. Just download or copy paste into a text editor and save as an .ls file in your Lightwave Plug-in / Lscript folder,…

Fusion : hos_incrementalSave.eyeonscript

Here’s a script that mimics the way Autodesk Maya handles incremental saving of scene files. Basically what it does is create a directory (if it is not already there) called incrementalSave in the directory your comp is located, in the incrementalSave directory another directory is created with the exact same name as your comp (including…