Maya : hos_rampColorShift.mel

Here’s another small function that i missed from my experience with Lightwave, it’s a script that allows you to shift the Hue, Saturation and Values of all color keys on the selected ramp node. It has it’s own interface and i had to rewrite the RGB to HSV and the HSV to RGB code as…

Maya : Create Reference multifunctional hotkey

Here’s a small replacement for the default <CTRL> + <r> Create Reference command hot-key that adds some extra functionality. This little function is actually quite simple, but allows one hot-key to do two things. First, if nothing or a non referenced node is selected, the hot-key will simply function as Create Reference always did. However,…

Maya : open Reference in new instance of Maya.

Ever work with lots of references in a scene and you keep opening new instances of Maya to tweak a referenced file as a workaround trying to avoid using the save reference edits because of the (well justified) fear of wrecking a perfectly good referenced asset? Well, no more, here’s a way to add a new…

Maya progressBar and interrupting a script loop

This seems to be a function that is forgotten by many MEL programmers but can save you a lot of headaches. It is one of those things you might want to implement anywhere in a script you know will do some heavy looping that could take a lot of processing time. Just add this to…

Fusion : HoS_MayaToxic2DMV.plugin

A Fusion plug-in that converts a Maya/MentalRay 2D Motion Vector (2dMVToxik) render pass to a normalized data set that Re:VisionFX’s ReelSmart Motion Blur can us. All you as user need to do, is render out your 2dMVToxik pass as you normally would (either embedded as extra EXR pass or as a single RGB(A) file) and…