Maya : hos_rampColorShift.mel

Here’s another small function that i missed from my experience with Lightwave, it’s a script that allows you to shift the Hue, Saturation and Values of all color keys on the selected ramp node. It has it’s own interface and i had to rewrite the RGB to HSV and the HSV to RGB code as…

Maya : Create Reference multifunctional hotkey

Here’s a small replacement for the default <CTRL> + <r> Create Reference command hot-key that adds some extra functionality. This little function is actually quite simple, but allows one hot-key to do two things. First, if nothing or a non referenced node is selected, the hot-key will simply function as Create Reference always did. However,…

Maya : open Reference in new instance of Maya.

Ever work with lots of references in a scene and you keep opening new instances of Maya to tweak a referenced file as a workaround trying to avoid using the save reference edits because of the (well justified) fear of wrecking a perfectly good referenced asset? Well, no more, here’s a way to add a new…

Klik! Amsterdam Animation Festival Leader

For the Klik! Amsterdam Animation Festival 2009 we created a leader. Live action footage was shot on the Red One, modeling was done with Maya and 3D Coat’s incredible retopo toolset, rendering in Mental Ray, compositing in Fusion and editing in SpeedEdit. Many thanks of course to all the folks who worked on this project,…

Blackhole, a videoclip by ArjanM

Check out this piece of work one of my partners, co-owner/co-founder of our company has created for his song ‘Blackhole’. Don’t forget to check out his album Little Curses, which can be listened to and downloaded for free on his site, and of course when you like it, spread the word and leave him a…

Maya progressBar and interrupting a script loop

This seems to be a function that is forgotten by many MEL programmers but can save you a lot of headaches. It is one of those things you might want to implement anywhere in a script you know will do some heavy looping that could take a lot of processing time. Just add this to…

Fusion : HoS_MayaToxic2DMV.plugin

A Fusion plug-in that converts a Maya/MentalRay 2D Motion Vector (2dMVToxik) render pass to a normalized data set that Re:VisionFX’s ReelSmart Motion Blur can us. All you as user need to do, is render out your 2dMVToxik pass as you normally would (either embedded as extra EXR pass or as a single RGB(A) file) and…