Fusion Attribute Spreadsheet, first release.

Over the course of the last weeks, in-between jobs and whenever some time was available, i worked on a rewrite of a spreadsheet editor i once made over 2 years ago. I posted a teaser on the Pigsfly forums back then and forgot about it, partially because i’m just forgetful, but also because i’ve had…

Fusion 7 webinar 15 days remaining entry

In anticipation of the Fusion 7 webinar Eyeon organized, a large part of the user base helped create a countdown series of movies created primarily using Eyeon’s Fusion. This is my 15 days remaining entry. And here is the comp for you to download and toy around with. 15_days_to_webinar_comp

Fusion: hos_Macro2Group eyeonscript

This simple tool script converts a Macro to a Group and vice versa. So, with that cleared up: download : hos_Macro2Group_v0.1.zip here To install, unpack into your ../Scripts/Tool folder. To use, RMB on the Macro/Group and choose scripts->hos_Macro2Group.

Fusion: hos_HeatMap version 0.1

Here’s a small comp script written just for fun, and maybe it may be of some use to someone. When you render a frame, each tool remembers the time it took to render (results may vary though per tool, situation or implementation), this script allows you to color all (or the currently selected) tools to…

Fusion: hos_PSDLayer v1.2

Here’s a small update to the hos_PSDLayers eyeonscript. What’s new in v1.2: Added Prefix string Added saveSettings and loadSettings for newly created Loaders, so they ‘inherit’ the original PSD Loader settings (needs further testing though, as Global In and Out seem to do their usual freaky shit.) visit the original post or download below download…

Fusion: hos_DuplicateTool

Hey folks, here’s a small script we use, basically it copies and pastes everything you have selected and tries to duplicate the input connections as well. There’s a bug which you should be aware of, it has to do with tools that have ‘dynamic’ inputs (like the Merge3D, SwitchFuse and MultiMerge), once you disconnect any…

Fusion: hos_SplitEXR_V1.4

Added some new placement options as per request. Created Loaders can now be placed on a grid (every nth loader the placement will start over on one axis and step one position further on the other axis.) Setting grid placement to 0 or 1 makes the script behave in the old way, setting the grid…

Fusion: hos_SplitEXR_V1.3

Updated the plugin with a very small feature request, this needs proper testing to see it works in all possible pipelines. The script now renames the newly created loaders to the channel prefix of the group it contains (so SPEC:specular.camera.R,G,B,A creates a Loader with SPEC as name) visit the original post for the update